Step 1 – First playthrough, collect everything & made 60% of your decisions as your analytical or social self
Step 2 – Second playthrough and made 60% of your decisions as the other self
Step 3 – All Endings & Choice Dependent Trophies
Trophy Guide
The well-examined life Unlock all trophies in Twin Mirror
Way back home Finish the “Memory lane” scene
Story Unmissable
► This trophy will unlock automatically after you finished the first chapter “Lookout Point”.
Raise a glass Finish the “Raise a glass” scene
Story Unmissable
► This trophy will unlock automatically after you finished the chapter “Coal Miner’s Haven”.
Things could be worse Finish the “Wake up!” scene
Story Unmissable
► This trophy will unlock automatically after you finished the chapter “Hotel Room”.
Knowledge is power Finish the “Ghosts” scene
Story Unmissable
► This trophy will unlock automatically after you finished the chapter “Crash Site”.
Nice catch Finish the “To catch a fish” scene
Story Unmissable
► This trophy will unlock automatically after you finished the chapter “Nick’s Fishing Shack”.
Trial by fire Finish the “Refuge” scene
Story Unmissable
► This trophy will unlock automatically after you finished the chapter “The Cove”.
No place like home Stay in your hometown
Story
► To unlock this trophy Sam needs to stay in Brasswood at the end of the game. To do so you have to “Choose him” in the Chapter “Sam’s Mind” at the end of the labyrinth in the mirror. Making this decision will lead you to one of the two endings in which Sam will stay in his hometown. For this trophy, all other decisions after that will not matter.
► To unlock this trophy Sam needs to leave Brasswood at the end of the game. To do so you have to “Choose the Mind Palace” in the Chapter “Sam’s Mind” at the end of the labyrinth in the mirror. Making this decision will lead you to one of the three endings in which Sam will leave his hometown. For this trophy, all other decisions after that will not matter.
► There are 5 endings in the game. On the chart below you can see which decisions and answers will lead you to all of them. Also, you can find a Video Guide below this Chart, in which you will see all the choices.
You’ll never be alone You’ve chosen your social self
Story Chapter Specific
► Chapter: Sam’s Ghost – After getting through the labyrinth in this chapter you will walk upstairs and come to a big gold-framed mirror. In this mirror, you will meet “Him”, your alter ego. After a long talk with him, you have to make a choice if you want to follow “him” (left side, yellow) or if you want to “Choose the Mind Palace” (right side, blue). Choosing “Him” will unlock this trophy. If you chose the other option you can come back after finishing the story, via the chapter select and choose the Mind Palace. Make sure you make a backup before doing this, or you will lose your progress.
Truth is everything You’ve chosen your analytical self
Story Chapter Specific
► Chapter: Sam’s Ghost – After getting through the labyrinth in this chapter you will walk upstairs and come to a big gold-framed mirror. In this mirror, you will meet “Him”, your alter ego. After a long talk with him, you have to make a choice if you want to follow “him” (left side, yellow) or if you want to “Choose the Mind Palace” (right side, blue). Choosing “the Mind Palace” will unlock this trophy. If you chose the other option you can come back after finishing the story, via the chapter select and choose the Mind Palace. Make sure you make a backup before doing this, or you will lose your progress.
Straight shooter You’ve made 60% of your decisions as your analytical self
► There are major decisions in the game, which you can recognize by the Blue and Yellow framed decisions. There are 7 of these big decisions in the game. To unlock this trophy you have to choose at least 4 times your analytic choice (blue). Though be careful with the fishing shack if you talk bug out of not leaving you won’t get the option to make this choice which voids the trophy. The trophy will unlock when the end credits start.
Manners make the man You’ve made 60% of your decisions as your social self
► There are major decisions in the game, which you can recognize by the Blue and Yellow framed decisions. There are 7 of these big decisions in the game. To unlock this trophy you have to choose at least 4 times your analytic choice (yellow). Though be careful with the fishing shack if you talk bug out of not leaving you won’t get the option to make this choice which voids the trophy. The trophy will unlock when the end credits start.
Master negotiator You kept Anna alive by putting yourself in your opponent’s shoes
Chapter Specific
► Chapter: Lookout point (Second Time) – To unlock this trophy you need to “Choose Him” in the mirror in the chapter “Sam’s Mind” one chapter before. After finding the USB-Stick in the Food Locker, Declan will show up and it will come to the showdown during him and you and Anna. If you choose him the showdown will be a negotiation and to save Anna you only have to choose “You won’t regret it.” or “This is better for everyone.” at the last Question. Don’t choose “Anna, get him!”, otherwise she will die. You need to do this anyway for all 5 endings.
Presence of mind You kept Anna alive by outsmarting your opponent
Chapter Specific
► Chapter: Lookout point (Second Time) – To unlock this trophy you need to “Choose the Mind Palace” in the mirror in the chapter “Sam’s Mind” one chapter before. After finding the USB-Stick in the Food Locker, Declan will show up and it will come to the showdown during him and you and Anna. If you the Mind Palace the showdown will be a fighting scene and to save Anna you only have to choose “Try to move the gun away” or “Dodge behind the tree” at the last Decision. Don’t choose “Try to call for help”, otherwise she will die. You need to do this anyway for all 5 endings.
A foot in the door Find your way out of the infinite hallway without help
Chapter Specific
► Chapter: Hotel Room – After waking up in the hotel room and go find the bloody shirt in the bathroom. After that, you will enter the next memory scene where you have to run away from a killer in an infinite hallway. On your way, you will see a lot of portals you have to avoid going through. Go through the portals with the white (not blue) font on it saying first “Steady yourself”, after that “Take control” and last “Focus”. After that, you will come to a bigger room with three doors in it. Choose the left door with the answers and enter it to unlock the trophy. See the Video Guide below for more information.
Waka waka Play an old favorite
Chapter Specific
► Chapter: Coal Miners Haven (Second time) – in the right corner on the opposite side of the bar you will see a jukebox and an Arcade Machine on which you can play Pac-Man. Go to the arcade machine and press to play. You don’t have to win the game or beating Nick’s highscore to unlock the trophy . Get caught three times by the ghost so you lose all of your lives and the trophy will unlock. See the Video Guide below for more information.
Super sleuth Reconstruct Dennis’s murder without help
Chapter Specific
► Chapter: Basswood Jungle – After entering the office you find Dennis dead lying on the ground and you have to figure out what happened. After the “Stay Focus” scene, where you have to focus on the shining characters you come back to the office. You have to focus on the right objects in the right order. If you clicked on a wrong object the screen will flash red and the trophy will be missed. But you can go back to Main Menu and come back to retry the whole process. This is the order:
Dennis’s Injury (on his chest), Exit Wound (on his back), Bullet Impact (on top of the wooden frame), Holster (lying on the table, left side), Dennis’s Gun (in the hand of the killer), Traces of Blood (left side of the corpse), Dennis’s Corpse (on Dennis’s chest).
After that, a little cutscene will start and when it’s finished the trophy will unlock.
See the Video Guide below for more information.
Smooth talker Talk to Anna without asking for advice
Chapter Specific
► Chapter: Anna’s House – Insider Anna’s house you have to get a drink for her and open up the blinds at the door. After that, you have to talk with Anna. During the talk, your alter ego is sitting next to you and you can ask him for advice on how to answer Anna. Don’t do this to unlock the trophy. It doesn’t matter which options you choose, just don’t choose . The trophy will unlock after the talk with Anna. You can now go upstairs and collect Joan’s Memento.
See the Video Guide below for more information.
Code breaker Crack the code on Nick’s fishing bag on your first try
Chapter Specific
► Chapter: Nick’s Fishing Shack – After talking with Joan you have to search the Fishing Shack. You have to find the key for the locker at the decoration fish on the wall. With the key, you can open the locker and have a look at every object finding in there. Now 3 clues will lie on the table and you can grab the fishing bag underneath the bed. The clues to the correct code are the note on the right side of the table and the kids painting with the caterpillar on the wall (where you can also find a Memento). In the painting, you can see a caterpillar consisting of 5 colored bubbles. These bubbles will show you the correct order. The note lying on the table will tell you the associated direction you have to press. So the first bubble of the caterpillar is red, and the note tells you that red is right.
Code: Right – Down – Left – Right – Up
Lost and found Find one memento
Collectible
► There are 14 mementos you can find in the game. Mementos are objects you can interact with by pressing . Sam will say something and you will get a Journal update message in the left-top corner of the screen. There are many objects you can interact with, and sometimes you will also get a Journal Update, but only a few certain objects are mementos. It is not recognizable which objects are normal objects and which are a memento. After finishing the story you will unlock a collector mode you can use to collect all mission mementos. You don’t have to finish the chapter, the collectible will be saved instantly. The trophy will unlock after you find your first memento. The first memento you can collect is in the first chapter at the lookout point at the tree in the middle of the area where you can find the Warning Signs and the stairs to the lookout point.
Check out Full house for more information and a video guide with all mementos.
Full house Find all the mementos
Collectible
► There are 14 mementos you can find in the game. Mementos are objects you can interact with by pressing . Sam will say something and you will get a Journal update message in the left-top corner of the screen. There are many objects you can interact with, and sometimes you will also get a Journal Update, but only a few certain objects are mementos. It is not recognizable which objects are normal objects and which are a memento. After finishing the story you will unlock a collector mode you can use to collect all mission mementos. You don’t have to finish the chapter, the collectible will be saved instantly. The trophy will unlock after you find all 14 mementos. Note: You can’t use the Collector Mode to collect all Memories.
Check out Cherish your memories for more information and a Video Guide with all Mementos & Memories.
A blast from the past Relive one memory
Collectible Unmissable
► This trophy will unlock automatically after you finished your first memory scene at the end of chapter “Lookout Point”.
► There are 8 Memories you can find in the game. To activate a memory you need to find a certain object and interact with it by pressing . After that, you will enter the “Memory World”, in this world you need to interact with another object (can’t miss them) to start a cutscene. When the Cutscene is done you will come back to the normal world and the Memory has been collected.
Missable: Besides the Mementos, the Memories are highly missable! If you get to a point of no return in a chapter and you have missed the Memory you have to restart the whole game from this point. You will unlock a Collector Mode after finishing the story. If you use the Collector Mode to collect a missing Memory, you have to collect all Memories from this point you choose again. Your whole process will be reset! So make sure you make a backup before doing this! So make sure you collect all Memories in one playthrough, there are not too hard to find and the fact that there are only 8 of them makes it a bit easier.
Check out the Video Guide below for the location of all Mementos and All Memories in one video.
6 thoughts on “Twin Mirror – Trophy Guide”
Hello, I am having difficulties with this trophy : “Manners make the man”, is it possible to have a more precise guide of the choices to be made?
Hey, there are 7 BIG Decisions, recognizable at the yellow and blue framed options. I uploaded a screenshot to the guide. You need to answer 4 of them with blue and in another run 4 of them with yellow. :)
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Hello, I am having difficulties with this trophy : “Manners make the man”, is it possible to have a more precise guide of the choices to be made?
Thanks to you.
Hey, there are 7 BIG Decisions, recognizable at the yellow and blue framed options. I uploaded a screenshot to the guide. You need to answer 4 of them with blue and in another run 4 of them with yellow. :)
Hello, i have a problem with the 60% choices. I only have 6 big choices (including the choice with bug) and not 7 ?
Hey There Trophy Tom how do i make a backup save I don’t want to lose all my progress on chapter select again?
https://www.playstation.com/en-us/support/hardware/ps4-back-up-and-restore-with-external-storage/
https://www.playstation.com/en-us/support/hardware/ps4-manage-storage-space/