The Darkside Detective: A Fumble In The Dark – Trophy Guide & Walkthrough (+ All DLC’s)

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Overview

The Darkside Detective: A Fumble In The Dark
Release:
April 15, 2021 | Developer: Spooky Doorway | Publisher: Akapura Games

 

1 7 8 8

 

If this Guide for The Darkside Detective: A Fumble In The Dark helped you out, you can say thank you by buying me a coffee.

 


►Roadmap ►Trophy Guide ►YouTube Playlist

Difficulty: 2/10 Time: 3 hours Playthroughs: 1

 


Online Trophies: 
Missable Trophies: 
Story/Unmissable Trophies: You Answered The Call Two Days To Retirement The Luck Of The Irish Sircus Survivor Tag Team Champs High School Graduates Death’s Door, Left Ajar • Thunderstruck • Cryptkeeper
Collectible Related:  Heavy Petting Light Reader Time Cop
Chapter Specific: An Eye For Detail Wisdom Seeker Busy Body Resource Hogs Teach An Old Dog New Tricks Well Well Well… Bum Ride Unwanted Dinner Guest Playing With Fire Matchmaker Slender Fan Too Cool For School The Boys Are Back Kind Words The Grump Of Christmas Passed • Beautiful Nerd • Even Lighter Reader
Difficulty Specific: 
Buggy Trophies: 
Time Limited: 

Roadmap

Step 1 – Play through the 6 Cases and collect and do everything in one run

Nothing is missable! You can replay every case as often you want. You don’t need to collect anything in one run, but it’s recommended. If you miss an object, you can come back, collect the object and exit the case after saving. You don’t have to replay the whole case. Below you will find an overview of all cases and the related trophies. Click on the trophy to jump to a certain part and get more information.

 

Case 8: One Flew Into The Cuckoo's Nest
Case 9: Tales from the Darkside

Step 2 – Poke Detective McQueen 50 times

Of course, you can do this early and in any case, you want. Just click 50 times on Detective McQueen (yourself, the main character) and you will unlock the last trophy and the platinum trophy as well.

 

Step 3 – Complete the Bonus Case 7+8+9 to get 100%

On December 24, 2021 we got a free DLC Update with a new Case 7: Ghosts Of Christmas Passed. Jump right here to see the walkthrough for Case 7: Ghosts Of Christmas Passed.

 

On April 15, 2022 we got a free DLC Update with a new Case 8: One Flew Into The Cuckoo’s Nest. Jump right here to see the walkthrough for Case 8: One Flew Into The Cuckoo’s Nest.

 

On October 27, 2022 we got a free DLC Update with a new Case 9: Tales from the Darkside. Jump right here to see the walkthrough for Case 9: Tales from the Darkside.


Trophy Guide

Full Game 100% Platinum Walkthrough Video Guide

Season 2 Complete (Platinum) Season 2 Complete
Unlock all The Darkside Detective Season: A Fumble in the Dark trophies
Platinum Trophy Icon
You Answered The Call You Answered The Call
Complete Case 1: Missing, Presumed Darkside
Bronze Trophy Icon
Story Unmissable
► You will unlock this trophy by closing Case 1: Missing, Presumed Darkside.

 

You will find a complete walkthrough in the spoiler below.

 

Walkthrough

 

TV Station

 

Stage

  • Exit to the Right

Corridor

  • Talk to Mystic Lady
  • Examine Star Star
    • Receive Star Star
  • Go to Dressing Room

Dressing Room

  • Examine Didgeridoo
    • Receive Didgeridoo
  • Examine Crystal
    • Receive Mellite
  • Go back to Corridor

Corridor

  • Go right to Reception

Reception

  • Examine Delivery
    • Receive Delivery Box
  • Combine Star Star with Delivery Box
    • Receive Glass Bowls
  • Go to Carpark

Carpark

  • Use Glass Bowls on Emily or one of the other Kids
  • Go back Inside the Studio
  • Examine Bag Of Nuts
    • Receive Bag Of Nuts
  • Go back Inside Studio

Reception

  • Go to Dressing Room

Dressing Room

  • Examine Key
    • Receive Lockbox Key
  • Go to Stage

Stage

  • Combine Bag Of Nuts with Didgeridoo
    • Receive Nut Cannon
  • Use Nut Cannon on Squirrel
  • Go to Storage Room

Storage Room

  • Use Lockbox Key on Lockbox
    • Receive Go Bag
  • Go back to Carpark

Carpark

  • Use Go Bag on Psychic

Switchboard

 

Street

  • Go to Switchboard Entrance

Switchboard Inside

  • Examine Switchboard
  • Talk to Magic Lady
  • Use the Stairs To Roof

Switchboard Roof

  • After coming to the roof you will unlock automatically Silver Trophy Icon An Eye For Detail
    • Just make sure you go to the Roof before you use the Crime Scene Tape on Switchboard Entrance
  • Go back to Switchboard Outside (to your car)

Street

  • Examine Squad Car
    • Receive Crime Scene Tape
  • Use Crime Scene Tape on Switchboard Entrance
  • Go to Office

Office

  • Talk to Tyrese
    • Receive Manifest
  • Use Manifest on Tyrese
  • Go back inside Switchboard

Switchboard Inside

  • Examine Switchboard
  • Use Stairs To Roof

Switchboard Roof

  • Examine Toolbox
    • Receive Sketchy Address
  • Combine Sketchy Address with Manifest
    • Pier 13 will appear on the Map
  • Go back to Switchboard Outside

Street

  • Use Squad Car to get to the Map
  • Drive To Auction House

 

Auction House

 

Street

  • Examine Stale
    • Receive Stale Pizza
  • Enter Auction House

Showroom

  • Examine Bin
    • Receive Fake Fabergé Acorn
  • Go to Bidding Room

Bidding Room

  • Examine Podium
  • Talk to Guard
  • Go back to Street

Street

  • Examine Squad Car and choose Junkyard on the Map

Junkyard

 

Street

  • Enter Junkyard

Junk Piles

  • Examine Old Tube of Solvent
    • Receive Old Tube of Solvent
  • Combine Fake Fabergé Acorn with Old Tube of Solvent
    • Receive Real Fabergé Acorn
  • Go to Machinery

Machinery

  • Use Stale Pizza on Conveyor Belt
  • Go to Junk Piles

Junk Piles

  • Examine Broken Console on the armchair on the right
    • Receive Broken JoyChild
  • Go to Street

Street

  • Examine Squad Car and Choose Pier 13 on Map (Combine Sketchy Address with Manifest)

Pier 13

 

Wharf

  • Examine Soviet Tech
    • Receive VHS
  • Use Mellite on Robot Animal Salesperson (Bear)
    • Receive Robotic Birds
  • Use Broken JoyChild on Mark
    • Receive Fixed JoyChild
  • Go to Black Market

Bazar left

  • Talk to Wang
    • Choose “I need that transceiver.”
  • Talk to Mechanical Clairvoyant – he will give you a random fortune, talk to him until you hear all three of them:
    • “Your cat has too many eyes.”
    • “Brown is not a good colour for you.”
    • “Your lucky number is tractor. It is also your pin number.”
  • Now talk to the Cookie Jar next to it. I will also give you some random fortune. Keep talking to it until you hear all six of them:
    • “I hope you’re wearing boots because you’re going to stub your toe today.”
    • “All Capricorns are in debt now. Sorry.”
    • “This cookie was made in an unclean factory. You have lice now.”
    • “There is a leak in your apartment.”
    • “If you had done the lottery last week, you would have won. Your numbers came up.”
    • “Your parents are not proud of you career choice. The tell their friends you work as a delivery driver.”
  • After hearing the 3 fortune from the Mechanical Clairvoyant and the 6 fortune from the Cookie Jar Gold Trophy Icon Wisdom Seeker will unlock.
  • Go to Bazar

Bazar right

  • Go to Alleyway

Alleyway

  • Talk to Man In Big Coat
  • Use Fixed JoyChild on Man In Big Coat
  • Go to Vent

Back Of Shop

  • Examine Box of Cookies
    • Receive Sea Hag Cookies
  • Go back through Vent

Alleyway

  • Go to Bazar right

Bazar right

  • Use Sea Hag Cookies on Man with Tiny Hammer at the end of the Queue
    • Receive Auction Gavel
  • Go back to your car and drive to the Auction House

Auction House

 

Street

  • Go Inside Auction House and then to the Bidding Room

Bidding Room

  • Use Auction Gavel on Guard
  • Go to Backstage

Backstage

  • Examine Loom
    • Receive Loom
  • Examine Soviet Manual
    • Receive Soviet Manual
  • Go back to your car and drive to TV Studio

TV Studio

Carpark

  • Enter the Studio

Reception

  • Use VHS on Receptionist
  • Go back to Carpark

Carpark

  • Go back Inside

Reception

  • Go to Corridor

Corridor

  • Go to Editing Room (left door)

Editing Room

  • Use Real Fabergé Acorn on Marv
  • Examine Tape
  • Go to Corridor

Corridor

  • Go to Dressing Room

Dressing Room

  • Use Robotic Birds on Make Up
    • Receive Painted Birds
  • Go back to your car and drive to Pier 13

Pier 13

 

Wharf

  • Examine Soviet Tech
    • Receive Soviet Tech
  • Go all the way right to the Secret Room of the Shop

Back Of Shop

  • Use Painted Birds on Cage
  • Go back through Vent and then to the left Bazar

Bazar left

  • Talk to Wang
    • Choose “I did the thing.”
      • Receive Transceiver
  • Go left to your car and drive to Junkyard

Junkyard

 

Street

  • Go to Machinery

Machinery

  • Go to Office

Office

  • Receive Tangled Wires automatically
  • Examine Arts on the Fridge
    • Receive Gremlin Art
  • Use Tangled Wires on Loom
    • Solve the Puzzle
      • Move yellow wire in the hole
      • Move blue wire in the hole
      • Move yellow wire in the hole
      • Move green wire in the hole
      • Move red wire in the hole
    • Receive Untangled Wires
  • Leave the Office and go back to your car and drive to Switchboard

Switchboard

 

Street

  • Go to Office

Office

  • Use Gremlin Art on Mug of Tea
    • Receive Replacement Pages
  • Leave the Office, go to your car and drive to Auction House

Auction House

 

Street

  • Go inside the Auction House to the Bidding Room

Bidding Room

  • Use Replacement Pages on Podium
    • Receive Phonebook Pages
  • Go back to your car and drive to Switchboard

Switchboard

 

Street

  • Go inside Switchboard

Switchboard Inside

  • Use Untangled Wires on Broken Wires
  • Use Transceiver on Switchboard
  • Use Phonebook Pages on Switchboard
  • Examine Switchboard

Telephone Number Puzzle

There are multiple Glyphs you can call. You need to reconnect the wires so they look like the glyph on the left side of the screen. The glyph to call Dooley is the last one. The 5 other glyphs are not necessary to proceed. I will describe the solution of the last Glyph. The first Number is the start number where you need to pick up the wire and the second number is the end number where you need to put the wire in. Reset the Connectors so you start with the same constellation.

  • 14 – 12
  • 4 – 11
  • 8 – 15
  • 10 – 6
  • 2 – 5
  • 3 – 10
  • 7 – 14
  • 16 – 8
  • 12 – 7
  • 1 – 2
  • 13 – 3

 

Click on Dial Number

Switchboard Inside

  • Receive Dooley’s Clues
  • Go back to your car and drive to Apartment

Apartment

 

Street

  • Enter Building

Apartment Inside

  • Pet your Cat – Silver Trophy Icon Heavy Petting 1/3
    • Do this before you examine the Conspiracy Board or it can happen that you stuck in the case!
  • Examine Old Case Files under the table – Gold Trophy Icon Light Reader 1/6
  • Examine Coat Stand
    • Receive Chalk
  • Examine Gym Bag
    • Receive Gym Bag
  • Examine Candles
    • Receive Candles
  • Use Dooley’s Clues on Conspiracy Board
    • Conspiracy Board Map Puzzle Solution
      • Click on every Sign on the Map to take them out, except the Laundromat
      • The Laundromat has 3 connections – Dave The Tentacle, Landsick Lee and Belle
      • Take all Photos out except these 3 above
      • Click on the green arrow button on the left top corner
  • Leave the Apartment

Roof

  • Use Chalk on Raised Block
  • Use Gym Bag on Raised Block
  • Use Candles on Raised Block

This will close the case and unlock the trophy.

Two Days To Retirement Two Days To Retirement
Complete Case 2: Twilight Years
Bronze Trophy Icon
Story Unmissable
► You will unlock this trophy by closing Case 2: Twilight Years.

 

You will find a complete walkthrough in the spoiler below.

 

Walkthrough

 


(Click to enlarge)

 

Outside / Carpark

  • Go Inside

Reception

  • Go to West Wing

West Wing Right

  • Go to More Rooms

West Wing Left

  • Go to Nanny’s Room
  • Go back right to Reception

Reception

  • Talk to Receptionist
    • Choose all Options
  • Go to Carpark

Carpark

  • Go left to Bins

Bins

  • Examine Box
    • Receive Medical Stickers
  • Climb up the Ladder

Roof

  • Examine Collection Of Brooms
    • Receive Broom
  • Talk to Fair Maiden
  • Climb down the Ladder

Bins

  • Go to Kitchen

Kitchen

  • Examine Pots And Pans
    • Receive Pots And Pans
  • Examine Scissors
    • Receive Scissors
  • Go inside the Shed (Go this way: Hallway, Reception, West Wing, More Rooms, Courtyard, Garden, Shed)

Shed

  • Examine Hammer
    • Receive Hammer
  • Leave the Shed and go right to the Fountain (Courtyard, More Courtyard)

Burning Fountain (More Courtyard)

  • Use Broom on Burning Mannequin
  • Use Pots And Pans on Mannequin
  • Use Hammer on Mannequin
  • Examine Mannequin
    • Receive Makeshift Armour
  • Examine Fountain Topping
    • Receive Fountain Ornament
  • Go to Laundry (Courtyard, Hallway, Left More Rooms (Blockade), Laundry)

Laundry

  • Examine Teddybear
    • Receive Teddybear
  • Go to Reception (To Hallway, 3x Back Towards Reception)

Reception

  • Use Scissors on Stack Of Magazines
    • Receive Magazine Clippings
  • Go to Rec Room (East Wing, Rec Room)

Rec Room

  • Use Broken Fountain Ornament on Pastor Farrelley
    • Receive Super Soaker
  • Go to Dining Room (Leave to Hallway, Dining Room)

Dining Room

  • Use Super Soaker on the Old Woman or the Old Men
  • Examine Balloons
    • Receive Water Balloons
  • Go to Nurse’s Station (To Hallway, Back to Reception, West Wing, Nurse’s Station)

Nurse’s Station

  • Combine Medical Stickers with Magazine Clippings
    • Receive Doctored (haha!) Clippings
  • Use Doctored (haha!) Clippings on Nurse
  • Examine Dictaphone
    • Receive Dictaphone
  • Use Water Balloons on Vat Of Denture Gum
    • Receive Gum Balloons
  • Go to Carpark (Back to Hallway, Back to Reception, Carpark)

Carpark

  • Use Gum Balloons on Squad Car
  • Examine Discarded Banner
    • Receive Banner
  • Go to the Roof (To Bins, Ladder)

Roof

  • Use Makeshift Armour on Fair Maiden
  • Go to Dining Room (Ladder, Kitchen, To Hallway, Dining Room)

Dining Room

  • Press the Switch
  • Combine Teddybear with Dictaphone
    • Receive ‘Possessed’ Teddy
  • Combine ‘Possessed’ Teddy with Banner
    • Receive ‘Possessed’ Teddy with Rope Attachment
  • Use ‘Possessed’ Teddy with Rope Attachment on Fan
  • Press the Switch
  • Go to Rec Room (To Hallway, Rec Room)

Rec Room

  • Go to Storage

Storage

  • Examine Paper
    • Receive Paper
  • Examine Self-Assembly Table
    • Receive Self-Assembly Table
  • Go to Nanny’s Room (Back To Rec Room, To Hallway, Back To Reception, West Wing, More Rooms, Nanny’s Room)

Nanny’s Room

  • Receive Cups Of Tea
  • Receive Sandwiches
  • Examine all Objects in this Room to unlock Silver Trophy Icon Busy Body – See the trophy for a list of all Objects
    • Receive Credit Card
    • Family Photo – Gold Trophy Icon Time Cop 1/4
  • Examine Closet
  • Examine Knitting Needles And Twine
    • Receive Knitting Needles
  • Talk to Upsidedown Man In Closet
    • Choose All Options
  • Leave the Room and Come Back again
    • You will get another Cups Of Tea And Sandwiches
    • Repeat this process until you have 30x Cups Of Tea And 30x Sandwiches in your inventory to unlock Gold Trophy Icon Resource Hogs
  • Go to the Burning Fountain (Outside To Courtyard, More Courtyard)

Burning Fountain

  • Use Credit Card on Bedroom

Stan’s Bedroom

  • Examine A Red Shirt
    • Receive Red Shirt
  • Examine the Left Picture – Gold Trophy Icon Light Reader 2/6
  • Go to Laundry (Out To Hallway, Laundry)

Laundry

  • Use Paper on Gap Under Door
  • Use Knitting Needles on Closet
    • Receive Closet Key
  • Use Closet Key on Closet

Closet

  • Examine Garlic
    • Receive Garlic
  • Examine Photo
    • Receive Class Photo
  • Examine Dresser
    • Receive Smelly Keys
  • Go to Bins (Exit, To Hallway, 3x Back Towards Reception, Carpark, To Bins)

Bins

  • Use Smelly Keys on one Bin
  • Examine Third Bin
    • Receive Film Previews
  • Go to Nanny’s Room (To Carpark, Inside, West Wing, More Rooms, Nanny’s Room)

Nanny’s Room

  • Combine Class Photo with Film Previews
    • Receive Evidence
  • Use Evidence on Upsidedown Man in Closet
  • Go to Staff Room (Out To Hallway, Back Towards Reception, Staff Room)

Staff Room

  • Examine Keys
    • Receive Hex Key
  • Examine Toolbox
    • Receive Screwdriver
  • Examine Animal Throw
    • Receive White Throw
  • Go to Laundry (Back To Hallway, 2x Left to More Rooms, Laundry)

Laundry

  • Use Red Shirt on Washing Machine
  • Use White Throw on Washing Machine
  • Use the Washing Machine
    • Receive Dyed Throw
  • Go to Rec Room (To Hallway, 3x Back Towards Reception, East Wing, Rec Room)

Rec Room

  • Use Screwdriver on Lights
    • Receive Disco Lights
  • Go to the Roof (To Hallway, To Kitchen, Out Front, Ladder)

Roof

  • Use Disco Lights on Lightning Rod
  • Go to Gardens (Ladder, To Carpark, Inside, West Wing, More Rooms, Out to Courtyard, Gardens)

Gardens

  • Use Dyed Throw on Bandstand
  • Use Self-Assembly Table on Carpeted Bandstand
    • Drag and Drop the parts of the table at the correct spot
  • Combine Garlic with Sandwiches
    • Receive Garlic Sandwiches
  • Use Garlic Sandwiches on Börked Table
  • Use Cups Of Tea on Börked Table

 

This will close the case and unlock the trophy.

The Luck Of The Irish The Luck Of The Irish
Complete Case 3: Druid’s Delight
Bronze Trophy Icon
Story Unmissable
► You will unlock this trophy by closing Case 3: Druid’s Delight.

 

You will find a complete walkthrough in the spoiler below.

 

Walkthrough

 

(Click to Enlarge)

 

Docks Area

 

Docks

  • Enter Boat

Boat

  • Examine Picture
    • Receive Picture Frame
  • Go back to Docks

Docks

  • Enter the Caravan

Caravan

  • Talk to Harbourmaster
    • Receive Spirits
  • Leave the Caravan

Docks

  • Go right to Inland

Pub Outside

  • Enter the Pub

Pub Inside

  • Examine Menu – Gold Trophy Icon Time Cop 2/4
  • Use Spirits on Bartender
    • Receive A Pint
  • Go back inside Caravan (Leave Pub, Docks, Enter Caravan)

Caravan

  • Use A Pint on Harbourmaster
  • Use the Phone
  • Leave the Caravan

Docks

  • Go Behind Caravan (Spot is between Caravan and telephone pole)

Behind Caravan

  • Examine Generator
  • Go back to Docks

Docks

  • Talk to Boatman
  • Go Inside the Pub (Inland, Pub door)

Pub Inside

  • Examine Bowl Of Chips
    • Receive Greasy Grease Paper
  • Combine Spirits with Greasy Grease Paper
    • Receive Unguent
    • Receive Bottlecap
  • Go back to Docks (Leave Pub, Docks)

Docks

  • Use Unguent on Boatman
    • Receive Biodiesel
  • Go behind Caravan

Behind Caravan

  • Use Biodiesel on Generator
  • Go inside the Caravan (Docks, Enter)

Caravan

  • Use the Phone
  • Go Inside the Pub (Door, Inland, Pub door)

Pub Inside

  • Combine American Dollars with Picture Frame
    • Receive Framed Money
  • Use Framed Money on Bartender
    • Receive One Irish Punt
  • Leave Pub

Pub Outside

  • Use One Irish Punt on Taxi

Castle Area

 

Castle In the Distance

  • Walk To Front Door

Castle Front Door

  • Go left to Grove (Garden, Grove)

Grove Outside

  • Pet the Sleeping Dog – Silver Trophy Icon Heavy Petting 2/3
  • Go To Ceremonial Circle

Grove Inside

  • Talk to Officer Dooley
    • Receive Piece Of Robe
  • Talk to Archdruid
    • Choose “I eh, I need to borrow your stick, I think…”
      • Receive Shillelagh
  • Talk to Teenage Girl
    • Receive Poitin
  • Combine Piece Of Robe with Shillelagh
    • Receive Torch, unlit
  • Examine Limestone Rocks
    • Receive Flint
  • Combine Bottlecap with Flint
    • Receive Tinder Kit
  • Combine Torch, unlit with Tinder Ki
    • Receive Torch, lit
  • Go to Grove

Grove Outside

  • Talk to Druide Wielding Knife
    • Receive Knife
  • Go left to the Icehouse

Icehouse Outside

  • Examine Loose Rock Base
    • Receive Rock
  • Go To Gardens (Druid’s Grove, To Gardens)

Gardens

  • Use Rock on Apples
    • Receive Apples
  • Go to Greenhouse Door
  • Go to Grove

Grove Outside

  • Use Apples on Dog to unlock Silver Trophy Icon Teach An Old Dog New Tricks (Do this before slicing the Apples!)
    • Receive Apples (Slightly Used)
  • Go right to Castle Front Door (To Gardens, To Front Door)

Castle Front Door

  • Talk to Butler
    • Choose “Where could I find a key for the greenhouse?”
  • Use Knife on Apples (Slightly Used)
    • Receive Apple Slices
  • Use Apple Slices on Butler
    • Receive Greenhouse Key
  • Go to Garden

Garden

  • Use Greenhouse Key on Greenhouse Door

Greenhouse

  • Examine Soil Thermometer
    • Receive Soil Thermometer
  • Examine Herbs
    • Receive Stanky Herbs
  • Go to the Icehouse Outside (To Gardens, To Grove, To The Icehouse)

Icehouse Outside

  • Use Soil Thermometer on Icehouse

Icehouse Inside

  • Examine Strange Os
    • Receive Three Punctuated Circles
  • Go Inside Grove (To Outside, Druid’s Grove, To Ceremonial Circle)

Grove Inside

  • Use Three Punctuated Circles on Archdruid
  • Go to Castle Front Door (To Grove, To Gardens, To Front Door)

Castle Front Door

  • Go through the Front Doors

Castle Lobby

  • Go Upstairs

Landing

  • Enter the right Bedroom

Upstairs right Bedroom

  • Go to Ensuite

Ensuite/Bathroom

  • Combine Torch, lit with Stanky Herbs
    • Receive Burning Herbs
  • Use Burning Herbs on Vent
  • Go back to Landing (Bedroom, To Landing)

Landing

  • Open Attic Door (String in the top right corner of the screen)
  • Go to Attic

Attic

  • Enter Dollhouse

Dollhouse

  • Examine Hurl
    • Receive Hurl
  • Examine Windup Doll
    • Receive Windup Key
  • Go back to Lobby (To Attic, To Landing, Stairs Down)

Lobby

  • Use Windup Key on Grandfather Clock
    • Receive Cogs
  • Go Downstairs

Kitchen

  • Go to Larder

Larder

  • Examine Poster (above Dumb Waiter) – Gold Trophy Icon Light Reader 3/6
  • Examine Cooking Lard (middle shelf)
    • Receive Cooking Lard
  • Use Cogs on Dumb Waiter
    • Place the grey cogs from the right side to the left side like shown in the Screenshot

  • Enter Dumb Waiter

Dining Room

  • Examine Vinegar on the table
    • Receive Vinegar

Now you need to find the 4 portraits in the castle and match them with the 4 real statues in the Dining Room to find the 1 fake statue. After finding one portrait come back to the Dining Room and examine the matching statue. After that, you can find the next portrait.

 

Statue Puzzle Overview:

  • Left-most statue – Portrait in the Dining Room
  • Middle statue – Portrait in the Hallway
  • Second from right statue – Portrait in the Lobby
  • Right-most statue – Portrait in the Drawing Room
  • Second from left statue – the fake one (prove it by examining the Portrait in the Landing)

Statue Puzzle Walkthrough:

  • Examine Portrait in the Dining Room
  • Examine the left-most statue
  • Go to Hallway

Dining and Drawing Room Hallway

  • Examine Portrait
  • Go to Dining Room

Dining Room

  • Examine the middle statue
  • Go to Drawing Room (to Hallway, Drawing Room)

Drawing Room

  • Examine Portrait
  • Go back to Dining Room (to Hallway, Dining Room)

Dining Room

  • Examine the right-most statue
  • Go to Lobby (To Hallway, To Sunstone Altar, To Front Door)

Lobby

  • Examine Portrait
  • Go back to Dining Room (Explore Ground Floor, To Hallway, Dining Room)

Dining Room

  • Examine the statue second from right
  • Go to Landing (To Hallway, To Sunstone Altar, To Front Door, Upstairs)

Landing

  • Examine Portrait
  • Go back to Dining Room (Stairs Down, Explore Ground Floor, To Hallway, Dining Room)

Dining Room

  • Examine the statue second from left
    • Receive Rolling Pin
    • Receive Sunstone

Statue Puzzle Walkthrough End

  • Go Inside the Grove (To Hallway, To Sunstone Altar, To Front Door, Front Doors, To Garden, To Grove, To Ceremonial Circle)

Grove Inside

  • Use Sunstone on Archdruid
  • Go to Upstairs right Bedroom (To Grove, To Gardens, To Front Door, Front Doors, Upstairs, Right Bedroom)

Upstairs right Bedroom

  • Use Vinegar on Painting
    • Receive Handle
  • Go to Icehouse (To Landing, Stairs Down, Front Doors, To Garden, To Grove, To The Icehouse)

Icehouse Outside

  • Combine Rolling Pin with Handle
    • Receive Crank
  • Use Crank on Well
    • Receive Bucket Of Water
  • Go to the Drawing Room (Druid’s Grove, To Gardens, To Front Door, Front Doors, Explore Ground Floor, To Hallway, Drawing Room)

Drawing Room

  • Use Bucket Of Water on Fireplace
    • Receive Empty Bucket
  • Examine Fireplace
    • Change the Outline, Colour, Symbol, and Banner until it fits the Screenshot
      • Outline – Shield with upper corners
      • Color – Green
      • Symbol – Otter
      • Banner – If it’s not broke, it can be

  • Go to the Gardens (To Hallway, To Sunstone Altar, To Front Door, Front Doors, To Garden)

Gardens

  • Use Empty Bucket on Coal Bunker
    • Receive Bucket of Coal
  • Go back to Drawing Room (To Front Door, Front Doors, Explore Ground Floor, To Hallway, Drawing Room)

Drawing Room

  • Climb the Secret Ladder

Secret Chamber

  • Go to Secret Room

Secret Room

  • Use Bucket of Coal on Coal Furnace
  • Use Torch, lit on Coal Furnace
  • Use Sunstone on Rocket
  • Examine Control Panel
  • Go to Icehouse (To Secret Chamber, To Drawing Room, To Hallway, To Sunstone Altar, To Front Door, Front Doors, To Garden, To Grove, To The Icehouse)

Icehouse Outside

  • Examine Loose Rock Base – will unlock Silver Trophy Icon Well Well Well…
    • Climb up the ladder after unlocking the trophy
  • Use Hurl on Well
    • Receive Crank
  • Go to the Attic (Druid’s Grove, To Gardens, To Front Door, Front Doors, Upstairs, Attic)

Attic

  • Climb the Ladder Up

Roof

  • Use Cooking Lard on Rusty Old Doors
  • Use Crank on Hole In The Wall

 

This will close the case and unlock the trophy.

Sircus Survivor Sircus Survivor
Complete Case 4: Funfair Dismissal
Bronze Trophy Icon
Story Unmissable
► You will unlock this trophy by closing Case 4: Funfair Dismissal.

 

You will find a complete walkthrough in the spoiler below.

 

Walkthrough

 

(Click to Enlarge)

Carnival Entrance Outside

  • Examine Squad Car
    • Receive Jump Leads
  • Enter Carnival

Carnival Entrance Inside / Midway

  • Go 2x left to Tin Can Alley (Games, Tin Can Alley)

Tin Can Alley

  • Talk to Game Man
    • Receive Throwing Ball
  • Use Throwing Ball on Officer Dooley
    • Receive Robot Toy
  • Talk to Norman, Hotdog Guy
    • Choose “One hotdog, please.”
      • Receive Hotdog
  • Go left to Clown Town

Clown Town

  • Go to Animal Cages

Animal Cages

  • Talk to Tam
    • Receive Knife
  • Go back to Clown Town

Clown Town

  • Go to Clown Court

Clown Court

  • Talk to Clown Judge
  • Go to Hook-A-Duck Game (Leave, Games, Hook-A-Duck)

Hook-A-Duck

  • Examine Hook
    • Receive Hook
  • Combine Hotdog with Hook
    • Receive Baited Hook
  • Use Baited Hook on Row Of Ducks
    • Receive Judge’s Book
  • Go back to Clown Court (Tin Can Alley, Clown Town, Clown Court)

Clown Court

  • Use Judge’s Book on Clown Judge
  • Talk to Clown Lawyer
    • Receive Clown Car Keys
  • Leave

Clown Town

  • Use Clown Car Key on Clown Car

Carnival Entrance Inside / Midway

  • Combine Robot Toy with Knife
    • Receive Circuitry
    • Receive Jagged Metal
  • Use Circuitry on Broken Elephant
  • Use Jump Lead on Clown Car
  • Click on the Clown Car (Elephant will move)
  • Click on the Clown Car again to break it and unlock Bronze Trophy Icon Bum Ride
  • Go right to Rides

Merry Go Round / Horse Carousel

  • Examine Balloon
    • Receive Balloon
  • Examine Broken Horse Head
    • Receive Broken Horse’s Head
  • Use Jagged Metal on Balloon
    • Receive Popped Balloon
  • Use Popped Balloon on Broken Poles
  • Use Broken Horse’s Head on Broken Poles

Animal Cages

  • Receive Machine Instructions
  • Go to Thoroughfare (Clown Town, Games, Hook-A-Duck, Midway, Rides, Thoroughfare)

Thoroughfare / Cotton Candy Stall

  • Talk to Vendor
    • Choose “Could we have some candy?”
      • Receive Assortment of Candy
  • Examine Reel For Lights (below the Candy Stall)
    • Receive Liquorice Power Cable
  • Examine T-shirt Cannon (left of the RoboBear)
    • Receive T-shirt Cannon
  • Go left to Haunted House

Haunted House Outside

  • Examine Poster – Gold Trophy Icon Light Reader 4/6
  • Talk to Knowledgeable Hookman
    • Receive Horror Hook
  • Enter House

Haunted House Inside

  • Enter Hall Of Mirrors

Hall Of Mirrors

  • Choose this route to unlock  Gold Trophy Icon Unwanted Dinner Guest:
    • Wavy Reflection
    • Wide Reflection
    • Upsidedown Reflection
      • Exit
  • Note: Do this before entering the belltower/ Tesla’s chamber. After finding the belltower you will not be able to take this route.

Haunted House Inside

  • Enter Hall Of Mirrors Again

Hall Of Mirrors

  • Choose this route now:
    • Wavy Reflection
    • Wide Reflection
    • Backwards Reflection

Belltower / Tesla Chamber

  • Examine Rope
    • Receive Rope
  • Leave Belltower and go to Ferris Wheel (Leave Belltower, Thoroughfare, Ferris Wheel)

Ferris Wheel

  • Examine Ladder
    • Receive Ladder
  • Climb Ferris Wheel

Ferris Wheel Platform

  • Combine Horror Hook with Rope
    • Receive Grappling Hook
  • Combine T-shirt Cannon with Grappling Hook
    • Receive Grappling Gun
  • Use Grappling Gun on Further Up (Top of the screen)
  • Climb the Rope

Top of Ferris Wheel

  • Use Liquorice Power Cable on RoboChicken
  • Climb back down to the ground and go right to Tunnel Of Love

Tunnel Of Love Entrance

  •  Examine Loose Heart
    • Receive Love Heart Case
  • Go to Hook-A-Duck (Ferris Wheel, Thoroughfare, Merry Go Round, Midway, Games)

Hook-A-Duck

  • Use Ladder on Giant Duck
  • Combine Assortment of Candy with Love Heart Case
    • Thank You Gift
  • Use Thank You Gift on Game Runner
  • Examine Giant Duck
    • Receive Duck’s Capacitor
  • Go back to Tunnel Of Love (Midway, Rides, Thoroughfare, Ferris Wheel, Tunnel Of Love)

Tunnel Of Love Entrance

  • Click on the Mechanism
    • Click on the valves to get the combination like shown in the screenshot

  • Go to Belltower/Tesla’s Chamber (Ferris Wheel, Thoroughfare, Haunted House, Enter House)

Belltower / Tesla Chamber

  • Use Duck’s Capacitor on Tesla

Game Show Stage

  • Talk to Pox
    • Choose “Eh… yes?”

High Striker Screen

  • Examine Whip
    • Receive Whip
  • Examine Hoop
    • Receive Metal Hoop
  • Examine Hammer
    • Receive Mallet
  • Combine Metal Hoop with Mallet
    • Receive Reshaped Hoop
  • Combine Whip with Reshaped Hoop
    • Receive Hook Whip
  • Use Hook Whip on Hook (left side of the monitor)

Carnival Sign Screen

  • Examine Box
    • Receive Box Cover
  • Click on the Button
  • Use Box Cover on Archie or Tommy
  • Examine The Letter L
    • Receive Large L
  • Use Large L on Lighting Rig
  • Go right to Land

Box Underwater Screen

  • Examine Nail
    • Receive Loose Nail
  • Use Loose Nail on Detective McQueen (yourself)
  • Use Loose Nail on everyone else
  • Click on the Lid

Fish Belly Lab

  • Examine Picture Of Dooley – Gold Trophy Icon Time Cop 3/4
  • Examine Map
    • Click on Map
  • Examine Navigation Controls
    • Enter 567

Hacking Game

The enemies will take 2 steps to make a 180 degrees rotation. At some points you have to take a step further and then a step back, to stay at the same point but the enemies will move further.

If you miss a step or get caught the game will not reset to its original state and the following steps will not work anymore.

  • R, U, R, L, R, R, D, D, 5xR, 3xD
  • 3xL, R, 6xL, 4xD, 8xR
  • U, U, R, R, D, R, R, L, L, U, U, U, R, U, U, L, U, U
  • 8xR, 2xD, L, 4xD, 3xU, 3xD, 3xU, 2D, U, 2xD, L, R, 2xU, D, U, 2xD, L, R, 2xL, 2xD, 3xR

 

Video Screen Wall

  • Click on Screen 11 (the two clowns, third screen from right and third from top)
  • Click on Upload Button

This will close the case and unlock the trophy.

Tag Team Champs Tag Team Champs
Complete Case 5: Royal Fumble
Bronze Trophy Icon
Story Unmissable
► You will unlock this trophy by closing Case 5: Royal Fumble.

 

You will find a complete walkthrough in the spoiler below.

 

Walkthrough

 

(Click to enlarge)

Tickets And Merch

  • Examine the Poster above the Tickets Both – Gold Trophy Icon Light Reader 5/6
  • Examine 3D Glasses
    • Receive 3D Glasses
  • Go right Towards The Ring

Lounge Outside / Crowd

  • Enter Lounge

Lounge Inside

  • Examine Photos
    • Receive Photograph
  • Leave

Lounge Outside / Crowd

  • Go To The Ring

The Ring

  • Talk twice to Office Dooley
  • Talk to Colour Commentator
    • Choose “…A dollar is a lot of cash.”
      • Receive One Dollar
  • Go back left to Tickets And Merch (Towards Ticket Booth, To Tickets And Merch)

Tickets And Merch

  • Use One Dollar on Merch Merchant
    • Receive Shirt
    • Receive Change
  • Go right until you reach the right side of the crowd with the Topless Fan (To The Ring, Towards Backstage)

Crowd Right Side

  • (Note: If you go accidentally one screen further right now, you only can come back after giving the Photograph to Jypyn and talking to her)
  • Use Shirt on Topless Fan
    • Receive Wig
  • Go left To The Ring

The Ring

  • Examine the Match
  • Leave and re-enter the screen (the fight has started now)
  • Examine Giant Pen
    • Receive The Penultimate Warrior’s Pen
  • Go right twice to Backstage Outside (2x Towards Backstage)

Backstage Outside

  • Use Photograph on Jypyn
    • Receive Signed Photo (will only work if you have the Giant Pen in your inventory)
  • Try to enter Backstage
  • Go back inside the Lounge (Back To Crowd, To The Ring, Towards Ticket Booth, Enter Lounge)

Lounge Inside

  • Use Signed Photo on Dancing Man
    • Receive Outfit
  • Use Change on Jukebox
  • Examine Guitar
    • Receive Guitar
  • Go back to Backstage Outside (Back To The Arena, To The Ring, 2x Towards Backstage)

Backstage Outside

  • Combine Wig with Outfit
    • Receive Wrestler Disguise
  • Use Wrestler Disguise on Detective McQueen (yourself)
  • Go to Backstage

Lockers 1-5

  • Examine one locker
  • Move Right

Interview Area

Lockers 6-10

  • Go to Back Office

Back Office

  • Examine Trophy
    • Receive EWWW! Belt
  • Go to Crowd Right Side (with the previously Topless Fan) (Dressing Room, 2x Move Left, Back To Arena, Back To Crowd)

Crowd Right Side

  • Use EWWW! Belt on Young Fan (with drink)
    • Receive Sticky Drank
  • Go to Lockers 1-5 (Towards Backstage, Backstage)

Lockers 1-5

  • Go to Gym

Gym

  • Examine Weights Machine – Gold Trophy Icon Time Cop 4/4
  • Use Sticky Drank on The Catburglar
  • Go to Showers

Showers

  • Examine Crowbar
    • Receive Crowbar
  • Go to the Back Office (Gym, Dressing Room, 2x Move Right, Back Office)

Back Office

  • Use Crowbar on Filing Cabinet
  • Click on The Overgiver’s Name
  • Go to Lockers 1-5 (Dressing Room, 2x Move Left)

Lockers 1-5

  • Examine Locker 4
  • Examine Inside Locker
    • Receive Tome
  • Go to Locker 6-10 (2x Move Right)

Lockers 6-10

  • Pet the Mongoose – Silver Trophy Icon Heavy Petting 3/3
  • Talk to Seated Wrestler
  • Talk to El Doolio
  • Talk to Seated Wrestler – Silver Trophy Icon Matchmaker will unlock
  • Go Outside

Outside

  • Enter Warehouse

Warehouse

  • Examine Rope
    • Receive Ring Rope
  • Examine Dustbin
    • Receive Dustbin
  • Go to Backstage Outside (Go Back Outside, Go Back Inside, 2x Move Left, Back To Arena)

Backstage Outside

  • Go to Bathroom

Bathroom

  • Use Dustbin on Mirror
    • Receive Broken Mirror
  • Go to Lockers 6-10 (Exit, Backstage, 2x Move Right)

Lockers 6-10

  • (Last chance to pet the Mongoose forSilver Trophy Icon Heavy Petting)
  • Use Broken Mirror on Standing Wrestler
  • Examine Paint
    • Receive Body Paint
  • Go to Back Office

Back Office

  • Talk to Commissioner
  • Go Outside (Dressing Room, Outside)

Outside

  • Talk to Biker
  • Enter Warehouse

Warehouse

  • Talk to one of the Old Mans
  • Examine Toolbox
    • Receive Toolbox
  • Go to Gym (Go Back Outside, Go Back Inside, 2x Move Left, Gym)

Gym

  • Use Toolbox on Exercise Bike
    • Receive Exercise Bike Seat
  • Go Outside (Dressing Room, 2x Move Right, Outside)

Outside

  • Use Exercise Bike Seat on Bike
  • Examine Crate
    • Receive Crate Full Of Merch
  • Go to Back Office (Go Back Inside, Back Office)

Back Office

  • Use Crate Full Of Merch on Commissioner

The Ring

  • Talk to Very Clearly A Demon
    • Choose all available options
  • Go Outside (2x Towards Backstage, Backstage, 2x Move Right, Outside)

Outside

  • Climb Ladder

Roof

  • Use Ring Rope on El Doolio
  • Climb through the Window

Hanging Cage

  • Use Body Paint on Cage

The Ring

  • Examine Big Screen
  • Go to Back Office (2x Towards Backstage, Backstage, 2x Move Right, Back Office)

Back Office

  • Combine 3D Glasses with Tome
    • Drag the 3D Glasses over the bottom part of the page to receive the name of the demon – Bupo
  • Examine Calendar for the Password – 167273
  • Use CPU
    • Enter the Password – 167273
  • You need to press the circle-arrow-buttons to create the name BUPO in the middle line
    • 2x bottom-left button
    • 3x top-left button
    • 2x bottom-right button

This will close the case and unlock the trophy.

High School Graduates High School Graduates
Complete Case 6: Class of the Titans
Bronze Trophy Icon
Story Unmissable
► You will unlock this trophy by closing Case 6: Class of the Titans.

 

You will find a complete walkthrough in the spoiler below.

 

Walkthrough

 


(Click to enlarge)

 

Gym

  • Go Towards Stage

In Front Of The Stage

  • Examine The Inhuman League – Gold Trophy Icon Slender Fan Song 1/3 (about legs)
    • Do this before talking to Professor Timeloop!
  • Go back left To Rest Of School

Gym

  • Talk to Professor Timeloop (the most right person)
  • Go to the Roof (To Corridor, To Stairs, Upstairs, To Rooftop)

Roof

  • Examine Monster
  • Talk to Officer Dooley
  • Climb Down To Field

Fire Escape Platform

  • Release Chain
  • Go to the Stage (Down To Field, To School, Enter School, Towards Gym, Gym, Towards Stage)

In Front Of The Stage

  • Examine The Inhuman League – Gold Trophy Icon Slender Fan Song 2/3 (about two faces)
    • Make sure you do this before collecting anything else!
  • Try to go to Stage (black area left of the band)
  • Go to the Workshop (Back To Rest Of School, To Corridor, To Stairs, Workshop)

Workshop

  • Examine Poster on the left of the wall – will unlockBronze Trophy Icon Too Cool For School
  • Examine Clippers
    • Receive Clippers
  • Go to Staffroom (To Corridor, Upstairs, Left to Corridor, Staff Room)

Staff Room

  • Examine Fridge
    • Receive Milk
  • Go to Science Lab (To Corridor, Left To Corridor, Science Lab)

Science Lab

  • Examine Science Bench
    • Receive Assorted Chemicals
  • Go to Under Bleachers (To Corridor, To Staff Corridor, To Stairwell, To Rooftop, Climb Down To Field, Down To Field, To Sports Buildings, Go Under Bleachers)

Under Bleachers

  • Try to use the Secret Door
  • Go to Changing Rooms (Back To Field, To Changing Rooms)

Changing Rooms

  • Examine Bin
    • Receive Refuse Sacks
  • Go to Stage (To Field, To Pitcher Mound, To School, Enter School, Towards Gym, Gym, Towards Stage)

In Front Of The Stage

  • Examine The Inhuman League – Gold Trophy Icon Slender Fan Song 3/3 (about eyes)
    • Make sure you do this before cutting the wires in the staff room!
  • Go to Staff Room (Back To Rest Of School, To Corridor, To Stairs, Upstairs, To Corridor, Staff Room)

Staff Room

  • Examine Fuseboard (right side of the screen)
  • Use Clippers on Fuseboard (if you can’t cut the wire you need to go back to the stage and try to get on stage)
    • Note: make sure you listened to all of the songs from the band and have unlocked Gold Trophy Icon Slender Fan before doing this!
  • Go to Stage (To Corridor, To Stairwell, Downstairs, To Corridor, Gym, Towards Stage, To Stage)

On the Stage

  • Examine Microphone
    • Receive Microphone
  • Examine Prob Box
    • Receive Door Knob
  • Examine Stack Of Tape (on top of the box)
    • Receive Tape
  • Go to Under Bleachers (To Gym, Back To Rest Of School, To Corridor, Towards Front, Outside, To Field, To Sports Buildings, Under Bleachers)

Under Bleachers

  • Use Door Knob on Secret Door

Control Room

  • Use the Control Panel
  • Go to Pitcher Mound (To Field, To Pitcher Mound)

Pitcher Mound

  • Use Microphone on Pitcher’s Mound
  • Go to Top of Stairwell (Climb the Ladder Towards Roof, To Roof, To Stairwell)

Top Of Stairwell

  • Talk to Marv
  • Go to AV Room

AV Room

  • Examine Cables
    • Receive Audio Cable
  • Examine Photo
  • Go back to Pitcher Mound (To Corridor, To Rooftop, Climb Down To Field, Down To Field)

Pitcher Mound

  • Use Audio Cable on Microphone
  • Go Under Bleachers (To Sports Buildings, Go Under Bleachers)

Under Bleachers

  • Talk to McKing
  • Go to Bottom of Stairwell (Back To Field, To Pitcher Mound, To School, Enter School, Towards Gym, To Stairs)

Bottom of Stairwell

  • Talk to Fern
    • Choose “Hey, so… The, eh, city is under attack from giant monster-thing…”
  • Go to Art Room

Art Room

  • Examine Red Paint (bottom of the shelf)
    • Receive Red Paint
  • Examine Correction Fluid (top of the shelf)
    • Receive Correction Fluid
  • Examine Pages (top of red drawer)
    • Receive Stack of Paper
  • Go to Control Room (To Stairwell, To Corridor, Towards Front, Outside, To Field, To Sports Buildings, To Control Room)

Control Room

  • Use the Control Panel
  • Use Correction Fluid on Control Panel

Roof

  • Go to Gym (To Stairwell, Downstairs, To Corridor, Gym)

Gym

  • Talk to Professor Timeloop
  • Go to the Yearbook Corridor (To Corridor)

Yearbook Corridor

  • Examine Camera
    • Receive Old Timey Camera
  • Go to Roof (To Stairs, Upstairs, To Rooftop)

Roof

  • Use Old Timey Camera on Monster
    • Receive Undeveloped Film
  • Go to AV Room (To Stairwell, AV Room)

AV Room

  • Use Assorted Chemicals on Photo Development Tray
  • Combine Refuse Sacks with Tape
    • Receive Blackout Blinds
  • Use Blackout Blinds on Window
  • Use Red Paint on Lightbulb
  • Use Undeveloped Film on Photo Development Tray
  • Examine Developed Pictures
    • Receive Developed Picture
  • Go to Gym (To Corridor, Downstairs, To Corridor, Gym)

Gym

  • Use Developed Picture on Professor Timeloop

Science Lab

  • Examine Time Machine
    • Receive School Keys
  • Examine Inside Door (from the locker)
    • Receive Circus Flyer
  • Go to Staff Corridor (To Corridor, To Staff Corridor)

Staff Corridor

  • Use School Keys on Principal’s Office

Principal’s Office

  • Examine Deer Trophy
    • Receive Deer Trophy
  • Use Circus Flyer on Telephone
  • Use Stack Of Paper on Printer
    • Receive “Revised” History Printout
  • Go to Workshop (To Corridor, To Stairwell, Downstairs, Workshop)

Workshop

  • Use School Keys on Locked Toolbox (blue closet)
  • Examine and Receive the following items:
    • Screwdriver, Chisel, Wrench
  • Go to Yearbook Corridor (2x To Corridor)

Yearbook Corridor

  • Use School Keys on Classroom 2

Classroom 2

  • Examine Laser Pen
    • Receive Laser Pointer
  • Use Chisel on Desks
    • Receive Old Gum
  • Go to Staff Room (To Corridor, To Stairs, Upstairs, To Corridor, Staff Room

Staff Room

  • Use Old Gum on Microwave
    • Receive Reinvigorated Gum
  • Go to Trophies Corridor (To Corridor, To Stairwell, Downstairs, To Corridor, Towards Front)

Trophies Corridor

  • Use School Keys on Classroom 1

Classroom 1

  • Examine Fire Map (left side of the wall)
    • Receive Fire Map
  • Combine “Revised” History Printout with Reinvigorated Gum
    • Receive Gross Labels
  • Use Gross Labels on Stack Of School Books
  • Leave the Room to Trophies Corridor

Trophies Corridor

  • Examine Barrel
    • Receive Comically Large Barrel
  • Go to the Roof (Towards Gym, To Stairs, Upstairs, To Rooftop)

Roof

  • Use Wrench on Lever
    • Receive Lever
  • Go to Science Lab (To Stairwell, 2x To Corridor, Science Lab)

Science Lab

  • Use Comically Large Barrel on Time Machine
  • Use Lever on Time Machine
  • Use Laser Pointer on Time Machine
  • Leave to Corridor

Science Lab Corridor

  • Examine the grey Locker in the middle
  • Go To Staff Corridor

Staff Corridor

  • Talk to Victoria
  • Go to Roof (To Stairwell, To Rooftop)

Roof

  • Use Milk on Crow
    • Receive Small Key
  • Go to Principal’s Office (To Stairwell, To Corridor, Principal’s Office)

Principal’s Office

  • Examine Filing Cabinets
  • Go to Changing Rooms (To Corridor, To Stairwell, To Rooftop, 2x Down to Field, To Sports Buildings, To Changing Rooms)

Changing Rooms

  • Use Small Key on Lockers
    • Receive Box of Stuff
  • Go to Staff Corridor (To Field, To Pitcher Mound, Towards Roof, To Roof, To Stairwell, To Corridor)

Staff Corridor

  • Use Box of Stuff on Victoria
  • Examine Models (under chairs)
    • Receive Discarded Miniatures
  • Examine Ballot Box
    • Receive Sacred Ballot Box
  • Go to Front of Stage (To Stairwell, Downstairs, To Corridor, Gym, Towards Stage)

In Front Of The Stage

  • Use Sacred Ballot Box on Principal
    • Receive Ceremonial Dagger
  • Examine Box Of Lead Pencils (on the middle table)
    • Receive Lead Pencils
  • Go to Stage

On the Stage

  • Use Ceremonial Dagger on Curtains
    • Receive Torn Curtains
  • Use Screwdriver on Prop Doors
    • Receive Hinges
  • Go to Pitcher Mound / Field (To Gym, Back To Rest Of School, To Corridor, Towards Front, Outside, To Field)

Pitcher Mound / Field

  • Combine Deer Trophy with Torn Curtains
    • Receive Mascot Outfit
  • Use Mascot Outfit on Officer Dooley
  • Examine Springboard
    • Receive Metal Panels
  • Go to Ladder Platform (Towards Roof)

Ladder Platform

  • Pull Chain Up
  • Go to Workshop (To Roof, To Stairwell, Downstairs, Workshop)

Workshop

  • Use Hinges on Metal Box
  • Use Metal Panels on Metal Box
  • Use Lead Pencils on Metal Box
  • Go to Under Bleachers (2x To Corridor, Towards Front, Outside, To Field, To Sports Buildings, Under Bleachers)

Under Bleachers

  • Talk to Monster, Smol
  • Combine Fire Map with Discarded Miniatures
    • Place the Miniatures in certain places on the map
    • Make sure the ladder is up
    • It doesn’t matter which figure goes where, just make sure you place a figure on one spot like shown in the Screenshot
      • in front of the Control Room above the Monster
      • door from the Changing Room
      • inside the Workshop
      • door from the Gymnasium
      • door from Class 2
      • door from Class 1
      • under the figure from Class 1
      • right next to the door to Sports Field (not on the door)
    • Click on Go (right-bottom corner)

This will close the case and unlock the trophy.

Watch the Credits until the end to unlock Silver Trophy Icon The Boys Are Back
(You can’t skip them without closing the game)

Light Reader Light Reader
Find the pop-up image in each case.
Gold Trophy Icon
Collectible
► You can find 6 pop-up images in the game, in each case one. Examine and find all of them to unlock the trophy.

 

  • Case 1 – Apartment – Old Case Files under the table
  • Case 2 – Stan’s Room (with the Red Shirt) – Left Picture
  • Case 3 – Larder, Downstairs the Mansion – The Poster
  • Case 4 – Outside the Haunted House – Pigeon Poster
  • Case 5 – First Screen of the Case – Poster above the Ticket Booth
  • Case 6 – Science Lab Corridor – Grey, middle locker outside of Science Lab (after traveling back in time)
Bum Ride Bum Ride
Break the clown car.
Bronze Trophy Icon
Chapter Specific
Case 4: Funfair Dismissal – After driving the Clown Car to the Broken Elephant you have to use the Circuitry on Broken Elephant and the Jump Lead on Clown Car. Now click on the Clown Car and the Broken Elephant will move. After that click on the Clown Car again and the car will break and the trophy will unlock.

 

See Bronze Trophy Icon Sircus Survivor for a full walkthrough of Case 4: Funfair Dismissal

Heavy Petting Heavy Petting
Pet all the animals in the game.
Silver Trophy Icon
Collectible
► There are 3 animals in the game you can pet. You have to pet all of them by clicking on them to unlock this trophy. (There are more animals in the game you can find, but only these 3 you can pet and they will count towards the trophy)

 

  • Case 1 – Apartment, Cat (Pet the cat before interacting with Conspiracy Board or it can happen that you stuck inside the case)
  • Case 3 – Grove Outside – Sleeping Dog
  • Case 5 – Locker Room 6-10 – Mongoose (he will appear after finding the real name from the Overgiver)
An Eye For Detail An Eye For Detail
Spot what Gary was up to on the switchboard roof.
Silver Trophy Icon
Chapter Specific
Case 1: Missing, Presumed Darkside – After reaching the switchboard area go directly to the roof of the switchboard and you will unlock the trophy. Just make sure you go to the roof before you use the Crime Scene Tape on Switchboard Entrance, this will miss the trophy.

 

See Bronze Trophy Icon You Answered The Call for a full walkthrough of Case 1: Missing, Presumed Darkside.

Unwanted Dinner Guest Unwanted Dinner Guest
Interrupt a scary, yet romantic, dinner.
Gold Trophy Icon
Chapter Specific
Case 4: Funfair Dismissal – When you enter the Hall of Mirrors in the Haunted House, take this route:

  • Wavy Reflection
  • Wide Reflection
  • Upsidedown Reflection

Note: Do this before entering the belltower/ Tesla’s chamber. After finding the belltower you will not be able to take this route.

 

See Bronze Trophy Icon Sircus Survivor for a full walkthrough of Case 4: Funfair Dismissal

Time Cop Time Cop
Find all the flashbacks of Dooley’s Darkside adventures.
Gold Trophy Icon
Collectible
► You need to examine 4 certain objects in the game which will start a small cutscene/flashback of Dooley.

 

  • Case 2 – Nanny’s Room – the Family Photo
  • Case 3 – Inside the pub at the start of the case – the Menu
  • Case 4 – Fish Belly Lab – Picture of Dooley
  • Case 5 – Locker Room in the Gym – Weight Machine
Busy Body Busy Body
Examine all of Nanny Dooley’s stash.
Silver Trophy Icon
Collectible
Case 2: Twilight Years – Once you get access to Nanny’s Room, interact with all items:

 

  • Painting
  • Photograph
  • Picture
  • Skull
  • Credit Card (Story-related)
  • Teapot
  • Yo-Yo
  • Creepy Doll
  • Crystal Ball
  • Trophies
  • BeatBox
  • Family Photo (Part of Gold Trophy Icon Time Cop)
  • Monkey Paw
  • Brain
  • Urn
  • A Leg
  • Bed

See Bronze Trophy Icon Two Days To Retirement for a full walkthrough of Case 2: Twilight Years

Well Well Well... Well Well Well…
Discover the well’s secret…
Silver Trophy Icon
Chapter Specific
Case 3: Druid’s Delight –  After finding the secret room and starting the launch sequence, you have to go back to the well and take the crank back. You will see smoke coming out of the well. Examine Loose Rock Base at the well, to enter it and unlock the trophy.

 

See Bronze Trophy Icon The Luck Of The Irish for a full walkthrough of Case 3: Druid’s Delight.

Matchmaker Matchmaker
Help find true love.
Silver Trophy Icon
Chapter Specific
Case 5: Royal Fumble –  After getting the Overgiver’s real name from the list from the Filing Cabinet in the Back Office, leave to go to Lockers 5-10. The Wrestlers and the Mongoose (Part ofSilver Trophy Icon Heavy Petting) will appear. Talk to the Seated Wrestler. Talk to El Doolio. Talk to the Seated Wrestler again to unlock the trophy.

 

See Bronze Trophy Icon Tag Team Champs for a full walkthrough of Case 5: Royal Fumble.

Playing With Fire Playing With Fire
Ruin the demon’s downtime.
Silver Trophy Icon
Chapter Specific
Case 5: Royal Fumble – Once you put the Disguise together and get access to Backstage, Move Right to the Interview Area. Click 5 times on the Demon and the trophy will unlock.

 

See Bronze Trophy Icon Tag Team Champs for a full walkthrough of Case 5: Royal Fumble.

The Boys Are Back The Boys Are Back
Watch the credits to fully reinstate The Darkside Division.
Silver Trophy Icon
Chapter Specific
Case 6: Class of the Titans – Watch credits until the end. You can’t skip them without closing the game, so don’t worry about it. If you have closed the game during the credits you have to replay Case 6 until the end.
Too Cool For School Too Cool For School
Is Dooley a cool cat?
Bronze Trophy Icon
Chapter Specific
Case 6: Class of the Titans – After your encounter with The Monster on the Roof, make your way down the fire escape and go to the stairs in the school building. From there you can enter the Workshop. Examine the poster on the wall on the left side to unlock the trophy.

 

See Bronze Trophy Icon High School Graduates for a full walkthrough of Case 6: Class of the Titans.

Wisdom Seeker Wisdom Seeker
Ask the masters for their worldy wisdom.
Gold Trophy Icon
Chapter Specific
Case 1: Missing, Presumed Darkside – Go to Pier 13 on your map (the location will appear on the map after combining Sketchy Address with Manifest). At the Wharf go through the door to the Black Market.

Talk to the Mechanical Clairvoyant; it should give you a random fortune. Keep talking to it until you get all three.

 

  1. “Your cat has too many eyes.”
  2. “Brown is not a good colour for you.”
  3. “Your lucky number is tractor. It is also your pin number.”

Talk to the Cookie Jar next to it; it should also give you a random fortune. Keep talking to it until you get all six.

 

  1. “I hope you’re wearing boots because you’re going to stub your toe today.”
  2. “All Capricorns are in debt now. Sorry.”
  3. “This cookie was made in an unclean factory. You have lice now.”
  4. “There is a leak in your apartment.”
  5. “If you had done the lottery last week, you would have won. Your numbers came up.”
  6. “Your parents are not proud of you career choice. The tell their friends you work as a delivery driver.”

After hearing the 3 fortune from the Mechanical Clairvoyant and the 6 fortune from the Cookie Jar the trophy will unlock.

 

See Bronze Trophy Icon You Answered The Call for a full walkthrough of Case 1: Missing, Presumed Darkside.

Teach An Old Dog New Tricks Teach An Old Dog New Tricks
Teach an old dog a trick – was that not clear?
Silver Trophy Icon
Chapter Specific
Case 3: Druid’s Delight – Castle Area – Go Left Until you get to the Front of the Icehouse. Examine Loose Rock Base to receive a Rock. Go right until you get back to the Gardens. Use the Rock on the Apples to receive apples. Go back left to the Druid’s Grove and give the Apples to the Dog to unlock the trophy. Do this before you slice the Apples. You can’t give the dog the sliced apples!

 

See Bronze Trophy Icon The Luck Of The Irish for a full walkthrough of Case 3: Druid’s Delight.

Slender Fan Slender Fan
Listen to all Inhuman League tracks.
Gold Trophy Icon
Chapter Specific
Case 6: Class of the Titans –

There is a band on the Stage in the Gym that will sing 3 different songs throughout the case. You need to make sure you click on the band every time they change songs. There are some triggers in the case that will lead the band to play the next song:

 

1. At the beginning of the case, Go directly right. Examine The Inhuman League Band. DO NOT click on Professor Timeloop first.
2. After your encounter with The Monster on the Roof and watching the flashback. Climb down the fire escape and go back to the Gym.
3. After getting Milk from the Staff Room, Assorted Chemicals from the Science Lab, Refuse Sacks from the Sports Building Changing Room and having the encounter with McKing Under the Bleachers, go back to the Gym.

 

See Bronze Trophy Icon High School Graduates for a full walkthrough of Case 6: Class of the Titans.

Manhandler Manhandler
Poke McQueen 50 times.
Gold Trophy Icon
► You can do this in any case you want. Click 50 times on Detective McQueen (yourself, the main character) and the trophy will unlock.
Resource Hogs Resource Hogs
Drain Nanny’s supply of sandwiches and tea.
Gold Trophy Icon
Chapter Specific
Case 2: Twilight Years – Once you get access to Nanny’s Room, she will give you 2 Cups Of Tea and 2 Sandwiches. Leave the room through one of the two doors and re-enter the room. She will give you another two of each. Repeat this process until you have 30 Cups Of Tea and 30 Sandwiches in your inventory to unlock the trophy.

 

See Bronze Trophy Icon Two Days To Retirement for a full walkthrough of Case 2: Twilight Years

Free DLC Case 7: Ghosts Of Christmas Passed

Kind Words
Find encouragement in the most unlikely of places.
Bronze Trophy Icon
Chapter Specific
► At the very end of the Case, in the Back Office where you can fix the Display Machine, enter “YES”, “YOU” & “CAN”.

  • YES:
    • Top Segment: 1x Previous
    • Middle Segment: 3x Next
    • Bottom Segment: 1x Next
  • YOU:
    • Top Segment: 1x Previous
    • Middle Segment: 2x Next
    • Bottom Segment: 2x Previous
  • CAN:
    • Top Segment: 3x Previous
    • Middle Segment: 3x Next
    • Bottom Segment: 2x Previous

Note: Do this before entering 324 or you will miss this trophy and you have to replay the whole case!

See Bronze Trophy Icon Death’s Door, Left Ajar for a complete Walkthrough of Case 7.

The Grump Of Christmas Passed
What a nice night for some star gazing.
Bronze Trophy Icon
Chapter Specific
► After fixing the Drum go back to the Violet Rift – Recent History, then go to the Roof of the Switchboard and examine the Telescope to unlock the Trophy. See Bronze Trophy Icon Death’s Door, Left Ajar for a complete Walkthrough of Case 7.
Death’s Door, Left Ajar
Completed Case 7: Ghosts Of Christmas Passed
Bronze Trophy Icon
Story Unmissable
► You will unlock this trophy by closing Case 7: Ghosts Of Christmas Passed.

 

You will find a complete walkthrough in the spoiler below.

 

Walkthrough

 

Outside

  • Go Inside

Inside

  • Talk to Gary
    • Choose every available option
  • Examine Bits Box
    • Receive Heating Element
  • Go Outside

Outside

  • Go to Popo Moto
  • Go to Pier 13

Pier 13

  • Examine Fancy Tumblers
    • Receive Smart Glass
  • Go Inside

Inside

  • Talk to Wang
  • Examine Brass Cylinder
    • Receive Broken Still
  • Combine Heating Element with Broken Still
    • Receive Repaired Still
  • Leave and go to Popo Moto and drive to the Switchboard

Switchboard

  • Go to Ruin

Ruin

  • Use Repaired Still on Broken Pipe
  • Use Smart Glass on Spirit Still
  • Go to Rift

Reception

  • Examine Urine Pots
    • Receive Urine Beaker
  • Examine Reception
  • Go Outside

Outside

  • Leave Area on the right Site
  • Use Urine Beaker on Chirping Sound (White glowing dots on the left side on the ground)
    • Receive Ghost Crickets
  • Go through Door

Reception

  • Use Ghost Crickets on Snake
  • Talk to Snake Charmer
    • Receive Flute
  • Go Outside

Outside

  • Use Flute on Worm
  • Go through Window

Rift Hub

  • Go through Orange Rift

Orange Rift – Prehistoric Era

In Front of the Hill

  • Examine Log
    • Receive Yule’s Log
  • Go Into Tomb
  • Go Up To Standing Stone

On Top Of The Hill – Standing Stone

  • Examine Tools
    • Receive Primitive Tool
  • Talk to Cloaked Figure
  • Examine Sun
  • Leave Hill

In Front of Tomb

  • Go through Rift

Rift Hub

  • Use Primitive Tool on Glass Case
    • Receive Spirit Containment Unit
  • Go through Red Rift

Red Rift – Jurassic Era

In Front of the Hill

  • Go to Swamp Lands

Swamp Lands

  • Examine Stone Toys
    • Receive Stone Toys
  • Go Back To Ridge

In Front of the Hill

  • Go through the Rift

Rift Hub

  • Go through Yellow Rift

Yellow Rift – Turn Of The First Millenium

In Front of the Hill

  • Go Up To Boat

On Top Of The Hill – In Front of the Boat

  • Talk to Ghost
    • Receive Viking Oar
  • Leave

In Front of the Hill

  • Go through Rift

Rift Hub

  • Go through Green Rift

Green Rift – Puritan Times

In Front of the Hill

  • Examine Cauldron
    • Receive Egg Nog
  • Go through Rift

Rift Hub

  • Go through Indigo Rift

Indigo Rift – Gilded Era

In Front of the Hill

  • Examine Gingerbread House
    • Receive Gingerbread House Extension
  • Examine Old Bucket
    • Receive Old Bucket
  • Examine Christmas Bells
    • Receive Copper Bells
  • Go through Rift

Rift Hub

  • Go through Violet Rift

Violet Rift – Recent History

In Front of the Hill

  • Examine Van
    • Receive Broken Torch
  • Go Inside

Inside the Switchboard

  • Examine Acorn Seeds
    • Receive Acorn Seeds
  • Go Outside and go back through the Rift

Rift Hub

  • Go through Red Rift

Red Rift – Jurassic Era

In Front of the Hill

  • Go to Dinosaur Graveyard

Dinosaur Graveyard

  • Use Viking Oar on Dirt
  • Use Acorn Seed on Dirt
  • Go Back To Ridge

In Front of the Hill

  • Go to Swamp Lands

Swamp Lands

  • Use Old Bucket on Swamp
    • Receive Swamp Water
  • Go back to Rift Hub and then through the Yellow Rift (Back To Ridge, Rift)

Yellow Rift – Turn Of The First Millenium

In Front of the Hill

  • Go Up To Boat

On Top Of The Hill – In Front of the Boat

  • Examine Rotting Wood
    • Receive Infested Wood
  • Examine Busted Drum
    • Receive Busted Drum
  • Leave

In Front of the Hill

  • Use Busted Drum on Animal Skin
    • Receive Music
  • Go through Rift

Rift Hub

  • Go through Violet Rift

Violet Rift – Recent History

In Front of the Hill

  • Go Inside

Inside the Switchboard

  • Go to the Roof

The Roof of the Switchboard

Inside the Switchboard

  • Use Music on Ritual Fire
  • Use Yule’s Log on Ritual Fire
  • Use Stone Toys on Ritual Fire
  • Use Egg Nog on Ritual Fire
  • Use Gingerbread House Extension on Ritual Fire
  • Use Spirit Containment Unit on Festive Spirit
    • Receive Festive Spirit (Trapped)
  • Go back to Rift Hub and then through the Green Rift

Green Rift – Puritan Times

In Front of the Hill

  • Climb Hill

On Top of the Hill

  • Use Festive Spirit (Trapped) on Witch Hunter General
  • Talk to Witch
  • Go back to Rift Hub and then through the Indigo Rift

Indigo Rift – Gilded Era

In Front of the Hill

  • Talk to Witch
    • Receive Zinc Rod
      • Receive Improvised Battery
  • Use Broken Torch in Improvised Battery
    • Receive Super Torch
  • Go through the Rift and then through the Red Rift

Red Rift – Jurassic Era

In Front of the Hill

  • Use Infested Wood on Mulch
  • Go through the Rift and then through the Orange Rift

Orange Rift – Prehistoric Era

In Front of the Hill

  • Use Super Torch on Mound
  • Go Into Tomb

 

Back Office

  • Fix Machine
  • First Enter “YES”, “YOU” & “CAN” to unlock Bronze Trophy IconKind Words
    • YES:
      • Top Segment: 1x Previous
      • Middle Segment: 3x Next
      • Bottom Segment: 1x Next
    • YOU:
      • Top Segment: 1x Previous
      • Middle Segment: 2x Next
      • Bottom Segment: 2x Previous
    • CAN:
      • Top Segment: 3x Previous
      • Middle Segment: 3x Next
      • Bottom Segment: 2x Previous
  • Now Reset and enter “324”
    • Top Segment: 1x Next
    • Middle Segment: 2x Next
    • Bottom Segment: 2x Next

This will close the case and unlock the trophy.

Free DLC Case 8: One Flew Into The Cuckoo’s Nest

Thunderstruck
Complete Case 8: One Flew Into The Cuckoo’s Nest
Silver Trophy Icon
Story Unmissable
► You will unlock this trophy by closing Case 8: One Flew Into The Cuckoo’s Nest.

 

You will find a complete walkthrough in the spoiler below.

 

Walkthrough

 

Palm House

  • Examine Gnome
    • Receive Garden Gnome
  • Examine Flowers – Bronze Trophy Icon Beautiful Nerd 1/10
  • Go to Hiking Trail

Hiking Trail

  • Examine Bunting
    • Receive Bunting
  • Examine Plaque – Bronze Trophy IconBeautiful Nerd 2/10
  • Combine Bunting with Garden Gnome
    • Receive Grapple
  • Go to Back Path

Back Path

  • Use Grapple on Climb Tree
  • Examine Sports Cap
    • Receive Buzz’s Cap
  • Examine Flowers – Bronze Trophy Icon Beautiful Nerd 3/10
  • Climb Tree

Top of Tree

  • Go Right

Rooftop

  • Examine Torch
    • Receive Work Light
  • Go down Ladder

Side

  • Use Work Light on Dark Vent
  • Examine Flowers – Bronze Trophy Icon Beautiful Nerd 4/10
  • Go to Hiking Trail (To Front, Hiking Trail)

Hiking Trail

  • Examine Worn Gloves
    • Receive Worn Rubber Gloves
  • Go To Gate

Gate Outside

  • Examine Plaque – Bronze Trophy Icon Beautiful Nerd 5/10
  • Talk to Tyrese and Jenny
    • Choose “Try flipping the green switch.”
    • Choose “Try flipping the yellow switch.”
  • Examine Cable
    • Receive Power Cable
  • Go to Gate

Gate Inside

  • Examine Squad Car
    • Receive Baseball
  • Go to Gate

Gate Outside

  • Go to Rose Garden

Rose Garden

  • Examine Roses – Bronze Trophy Icon Beautiful Nerd 6/10
  • Use Baseball on Wind Vane
    • Receive Crowbar
  • Use Crowbar on Hatch

Sewers

  • Use Power Cable on Power Junction
  • Go to Large Metal Door

Generator Room

  • Press on the Generator
  • Go Inside the Botanic House (Leave, Ladder, To Gate, Towards Botanic House, To Palm House, Inside)

Botanic House: Entrance

  • Examine Plaque – Bronze Trophy Icon Beautiful Nerd 7/10
  • Examine Wellies (Green Shoes next to the Watering Can)
    • Receive Wellies
  • Go to Palm Trees

Botanic House: Palm Trees

  • Examine Palmed Trees – Bronze Trophy Icon Beautiful Nerd 8/10
  • Examine Plaque – Bronze Trophy Icon Beautiful Nerd 9/10
  • Examine Obvious Plant – Bronze Trophy Icon Beautiful Nerd 10/10
  • Examine Tape
    • Receive Duct Tape
  • Combine Worn Rubber Gloves with Duct Tape
    • Receive “Fixed” Rubber Gloves
  • Go back to the Generator Room (To Exit, Exit, Hiking Trail, To Gate, To Rose Garden, Hatch, Large Metal Door)

Generator Room

  • Use “Fixed” Rubber Gloves on Detective McQueen (You)
  • Use Wellies on Detective McQueen (You)
  • Examine Baby Bird
    • Receive Baby Bird
  • Combine Buzz’s Cap with Baby Bird
    • Receive Buzz Decoy
  • Go back to the Rooftops (Leave, Ladder, To Gate, Towards Botanic House, To Palm House, Side, Ladder)

Rooftops

  • Use Buzz Decoy on Bird
    • Receive Sickly Decoy
  • Go back to Palm Trees (Ladder, To Front, Inside, To Palm Trees)

Botanic House: Palm Trees

  • Talk to Groundskeeper
    • Receive Shears
  • Use Shears on Obvious Plant

Plant Saving Mini-Game

  • Move the left string from left to right in front of the second bug
  • Move the right string from right to left in front of the second bug
  • Move the top string from top to bottom in front of the third bug
  • Move the bottom string from bottom to top in front of the second bug
    • Receive Chewed Leaves

Botanic House: Palm Trees

  • Combine Sickly Decoy with Chewed Leaves
    • Receive Healthy Decoy
  • Go back to the Rooftops (To Exit, Exit, Side, Ladder,)

Rooftops

  • Use Healthy Decoy on Bird

This will close the case and unlock the trophy.

Beautiful Nerd
Always read the plaque.
Bronze Trophy Icon
Chapter Specific
► You will unlock this trophy by reading all 10 Signs during Case 8. See Thunderstruck for a complete Walkthrough. You can find a list of all 10 Plaques here:

 

  1. Front of the Botanic House – Flowers
  2. Hiking Trail – Plaque on a tree next to the sign
  3. Back Path – Flowers
  4. Right Side of the Botanic House (Ladder) – Flowers
  5. Gate – Plaque
  6. Rose Garden – Roses
  7. Inside the Botanic House: Entry – Plaque
  8. Inside the Botanic House: Palm Trees – Palmed Tree
  9. Same Room as #8 – Plaque
  10. Same Room as #8 +#9 – Obvious Plant

Free DLC Case 9: Tales from the Darkside

Cryptkeeper
Complete Case 9: Tales from the Darkside
Bronze Trophy Icon
Story Unmissable
► You will unlock this trophy by closing Case 9: Tales from the Darkside.

 

You will find a complete walkthrough in the spoiler below.

 

Walkthrough

1 Field of Screams

Dugout

  • Examine Emily’s Bat
    • Receive Emily’s Bat
  • Talk to Devon
  • Examine Vent
  • Go to Field

Field

  • Go to Stands

Stands

  • Go to Parking

Parking

  • Examine Police Van
    • Receive Billy’s Bat
  • Combine Emily’s Bat with Billy’s Bat
    • Receive “Billy’s” Bat
  • Go back to Fields (Stands, Field)

Field

  • Go Indoors

Indoor Left

  • Go Right

Indoors Right

  • Give “Billy’s” Bat to Billy Bosh
  • Go back to Field (Go Left, To Field)

Field

  • Examine Matches
    • Receive Matches
  • Go Indoors

Indoors Left

  • Go to Changing Rooms

Changing Rooms

  • Examine Locker 1
  • Examine Locker 2
    • Receive Swiss Army Knife
  • Examine Locker 3
    • Receive Sea Hag Outfits
  • Examine Locker 4 – Charter
    • Read all 4 Columns
  • Go to Indoors Right (Exit, Go Right)

Indoors Right

  • Go to Storage

Storage

  • Examine Ponchos
    • Receive Pile Of Ponchos
  • Examine Wrench
    • Receive Wrench
  • Combine Pile Of Ponchos with Matches
    • Receive Melted Poncho Bag
  • Go back to Stands (Exit, Go Left, To Field, To Stands)

Stands

  • Use Melted Poncho Bag on Tap
    • Receive Water Bag
  • Go to Parking

Parking

  • Use Wrench on Bike
    • Receive Bike Tyre
  • Use Swiss Army Knife on Bike Tyre
    • Receive Bike Tyre, No Spokes
  • Go back to Changing Rooms (To Stands, To Field, Indoors, To Changing Rooms

Changing Rooms

  • Use Water Bag on Siren
  • Use Bike Tyre, No Spokes on Siren
  • Try to go to Exit
  • Use Sea Hag Outfits on yourself
  • Go to Indoors Right (Exit, Go Right)

Indoors Right

  • Talk to Sea Hag Rae
    • Choose “The Deep Mother”
    • Choose “We align the stars by submerging the city.”
    • Choose “We set the day when the city sinks”
  • Go to Sluice Canal

Sluice Canal

  • Press the Fill Button
  • Press the Fill Button again
  • Examine Talkgirl Recorder
    • Receive Talkgirl
  • Examine Mechanics
  • Press Flush Button

Fields

  • Use Talkgirl on Umpire McKing
    • Choose “Play track 4: easy call.”

2 Scourface

Interrogation Cell

  • Examine Table
    • Combine Fingerprints with Evidence Bag
    • Combine Shady Photo with File on Perp
    • Combine Shady Photo with Evidence Bag
    • Exit
  • Talk to Perp
    • Choose “We ‘ave your fingerprints on the powder…”
    • Choose “Are you the shady figure here?”
    • Choose “When’s the next deal set for?”
  • Go to Reception

Reception

  • Examine Wanted Poster – Silver Trophy Icon Even Lighter Reader 2/3
    • HIGHLY MISSABLE! You can’t come back! So don’t click accidentally on “Head to Docks”
  • Go to Docks

Docks

  • Examine Key
    • Receive Small Key
  • Combine Small Key with Control Panel
  • Go to Warehouse

Warehouse Container Room

  • Go to Next Room

Warehouse Portal Room

  • Go back

Warehouse Container Room

  • Examine Bits Box
    • Click on each body part once
      • Receive Head, Torso, Crotch, Left Arm, Right Arm, Left Leg, and Right Leg
    • Exit
  • Combine one Body Part with another one
    • Receive Mannequin
  • Go to Next Room

Warehouse Portal Room

  • Use Mannequin on Machine Arm
  • Go to Portal

Beach/Portal

  • Examine Bottle
    • Receive Bottle Containing Tiny, Drunk Man
  • Go to Tiki Bar

Tiki Bar

  • Talk to Monsters
  • Examine Radio
  • Use Bottle Containing Tiny, Drunk Man on Tiki Bar
    • Drag the Verbs to the left squares and the ingredients to the right squares, from top to bottom:
      • Moisten + Coconut
      • Pummel + Pineapple
      • Judge + Rum
      • Caress + Ice
      • Shake + Glass
      • Embellish + Umbrella
    • Receive Cocktails
  • Use Cocktails on one of the monsters
    • Receive Portable Radio
  • Go back to Portal

Beach/Portal

  • Use Portable Radio on Patch of Sand
  • Go to Portal
  • Examine Knocked-Out Goon
    • Receive Idiot’s Guide to the Occult, A Cheat Sheet
  • Go to Portal

Factory – Audio Booth Room

  • Go to Next Room

Factory – Portal Room

  • Examine Canes
    • Receive Cane
  • Go Back to Audio Booth Room

Factory – Audio Booth Room

  • Use Cane on Conveyor Belt

Factory – Portal Room

  • Combine Idiot’s Guide to the Occult, A Cheat Sheet with Portal Controls
    • Enter the Symbols from the bottom-right Glyph Pattern in the machine
  • Go to Political Ladder
  • Examine Goon
  • Go to Ladder

3 The Phisher King

Laptop UI

  • Click on Word Processor
  • Click on Blank Page
  • Click on Alert
  • Click on IM

Cafe

  • Examine Box Of Cables
    • Receive Bunch of Cables
  • Go to Exit

Street

  • Use Bunch Of Cables on Elephant
  • Go to Cafe

Cafe

  • Use End of Cable on Wolf Customer
  • Go to Exit

Street

  • Examine Dropped Computer Chip
    • Receive Control Chip
  • Go to Computer Lab

Computer Lab

  • Examine Bag
    • Receive Municipal Access Codes
  • Examine Note
  • Examine Server
  • Examine Orb

WWW – Login Lobby

  • Talk to Guard and Choose all Options
  • Talk to Basam
  • Click on yourself to leave

Computer Lab

  • Go back to Cafe (To Concourse, Cafe)

Cafe

  • Use Control Chip on Raxa’s Laptop
  • Examine Raxa’s Laptop

Laptop UI

  • Use Municipal Access Codes on Shady Terminal
    • Receive City Emergency Fund Account
  • Click on Power Off (Bottom-Left Corner)

Cafe

  • Go back to the World Wide Web (Exit, Computer Lab, Log into the WORLD WIDE WEB)

WWW – Login Lobby

  • Use City Emergency Fund Account on Guard
    • Receive ASCII Monkey Printout
  • Enter the Pyramid

WWW – CPU

  • Talk to Cl30p4tr4
    • Choose all Options
  • Go to Front Side Bus

WWW – Front Side Bus

  • Go to BIOS

WWW – BIOS

  • Examine BIOS Configuration Utility
  • Go back to Front Side Bus

WWW – Front Side Bus

  • Go to Hard Disk Drive

WWW – Hard Disk Drive

  • Examine the 2 Books on the Right Side of the  Upper Shelf – Silver Trophy Icon Even Lighter Reader 3/3
  • Talk to Archivist
    • Choose All Options
  • Examine Assitant Clippo
    • Receive Clippo
  • Go back to Front Side Bus

WWW – Front Side Bus

  • Use Clippo on Lock
  • Talk to Netrunner
  • Go to Hard Disk Drive

WWW – Hard Disk Drive

  • Talk to Archivist
    • Choose “I need to equip LARPers to defeat an antivirus.”
  • Use ASCII Monkey Printout on Archivist
    • Receive Masks of Mother
  • Go back to Front Side Bus

WWW – Front Side Bus

  • Use Masks of Mother on Netrunner
  • Go to RAM

WWW – RAM Access Bridge

  • Go to RAM Memory Core

WWW – RAM Memory Core

  • Examine Instruction Sets
    • Receive Hardware Manual
  • Go back to BIOS (RAM Access Bridge, Front Side Bus, BIOS)

WWW – BIOS

  • Use Hardware Manual on BIOS Configuration Utility
    • Set the Path of the Collector like this:
      • Move
      • Clockwise
      • Move until blocked
      • Anti-Clockwise
      • Move
      • Anti-Clockwise
      • Move
      • Anti-Clockwise
      • Move until blocked
    • Run it
  • Go back to CPU (Front Side Bus, CPU)

CPU

  • Click on yourself to leave the WWW

Computer Lab

  • Examine “Break in Case of Emergency”
    • Receive Emergency Disk
  • Use Emergency Disk on Server

This will close the case and unlock the trophy.

Even Lighter Reader
Find the pop-up image in each vignette.
Silver Trophy Icon
Chapter Specific
► You will unlock this trophy by finding all 3 images during Case 9. See Cryptkeeper for a complete Walkthrough. You can find a list of all 3 Images here:

  1. Field of Screams – Changing Rooms – Locker 1 – Poster
  2. Scourface – Reception – Wanted Poster on the right side
  3. The Phisher King – World Wide Web – Hard Disk Drive – the 2 books on the right side of the upper shelf

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